Entities
This page is coming very soon!
New version will be published by January 31st. If you need help sooner please ping us on Discord.
In the meantime, check out the tutorial video, which explains many of these concepts.
Entities are the building blocks of games. They are similar to Unity's GameObject
or Godot's Node
. They implement basic functionality, support nesting and hierarchy, and can be scripted using Behavior classes.
Entities can be spawned using the right-click menu in the Scene Graph:
This page contains a list of every entity and what it's for.
Sprites
Rendering images to the world
AnimatedSprite
Takes a JSON spritesheet definition and can play an animation with configurable speed and frame range.
See Platformer with Animations example to see this in action.
Sprite
TilingSprite
UI
Creating UI elements using HTML and CSS
UIPanel
UILayer
Graphics
Rendering primitives