📄️ Scenes & Roots
Dreamlab's scene graph is split into four top-level roots.
📄️ Entities
Entities are Dreamlab's fundamental game objects—similar to Unity GameObjects or Godot Nodes.
📄️ Behaviors
Behaviors are TypeScript classes that bring logic to an Entity.
📄️ Tick Loop
Dreamlab simulates the game world at a fixed tick-rate (60 TPS by default).
📄️ Synced Values & Adapters
@syncedValue() turns a field into …