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Simple Collisions

Colored squares bounce around the scene and collide with the walls, changing their color.

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Code Samples

BallBehavior

This code makes the balls move and collide with the walls.

import {
Behavior,
Vector2,
EntityCollision,
SolidColor,
syncedValue,
ColoredPolygon,
} from "@dreamlab/engine";

export default class BallBehavior extends Behavior {
@syncedValue()
speed = 5.0;
private direction: Vector2 = new Vector2(0, 0);

onInitialize(): void {
// start with a random direction
this.direction = new Vector2(
Math.cos(Math.random() * Math.PI * 2),
Math.sin(Math.random() * Math.PI * 2),
).normalize();

this.listen(this.entity, EntityCollision, (e) => {
if (e.started) this.onCollide(e);
});
}

onTick(): void {
if (this.game.isClient()) return;

const movement = this.direction.mul((this.time.delta / 100) * this.speed);
this.entity.globalTransform.position = this.entity.globalTransform.position.add(movement);
}

private onCollide(e: EntityCollision): void {
if (!e.other.name.includes("Wall")) return;
const wallName = e.other.name;

// change wall color to balls color
const wallSolidColor = e.other._.SolidColor;
wallSolidColor.cast(SolidColor).color =
this.entity._.ColoredPolygon.cast(ColoredPolygon).color;

// Bounce logic
if (wallName === "WallRight" || wallName === "WallLeft") {
this.direction.x *= -1;
} else if (wallName === "WallTop" || wallName === "WallBottom") {
this.direction.y *= -1;
}
}
}

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