📄️ Entities
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📄️ The Four Trees
Dreamlab has a scene hierarchy like most other game engines. However, it's divided into four sections:
📄️ Behaviors
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📄️ Camera
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📄️ Logging
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📄️ Physics
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📄️ Rendering with Pixi
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📄️ Synced Values and Adapters
In a Behavior class, you can define properties with the @syncedValue decorator:
📄️ Tick Loop
Dreamlab runs at a fixed, customizable tickrate. By default, the engine will tick 60 times a second. During a tick, the engine will update entities and run the onTick functions in your Behavior scripts.
📄️ User Interface
This page is coming very soon!